The art of user interface

Years ago I thought I had the ability to design a decent user interface. Back then, the concepts were quite easy as the screen sizes were limited (Palm OS) and we were dealing with essentially black and white. As long as I followed the UI guidelines, the interface looked good. These days, I don’t think I could design a user interface to save myself. The flexibility of iOS, high resolution screens, full color displays and multi-touch add so much complexity to user interface design that it takes a professional, in my opinion, to design good user interfaces.

I’m quite lucky that I work with designers and artists do the design work which lets me concentrate on what I do best, writing code and solving problems. The lack of my own design ability makes it quite hard for me to come up with my own titles to publish. If I came up with a good idea, I’d need to find a good designer willing to take payment in the form of a split of revenues; good design isn’t cheap!

Developers need to keep this in mind when releasing applications; a good idea even well implemented is only half of what makes a good app. The other day I looked at an app that had the beginnings of a decent app, but the UI had a lot to be desired, so it quickly got removed from my device.

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